• Welcome to the ShrimperZone forums.
    You are currently viewing our boards as a guest which only gives you limited access.

    Existing Users:.
    Please log-in using your existing username and password. If you have any problems, please see below.

    New Users:
    Join our free community now and gain access to post topics, communicate privately with other members, respond to polls, upload content and access many other special features. Registration is fast, simple and free. Click here to join.

    Fans from other clubs
    We welcome and appreciate supporters from other clubs who wish to engage in sensible discussion. Please feel free to join as above but understand that this is a moderated site and those who cannot play nicely will be quickly removed.

    Assistance Required
    For help with the registration process or accessing your account, please send a note using the Contact us link in the footer, please include your account name. We can then provide you with a new password and verification to get you on the site.

BILLERICAY BLUE

RoseTinted Brigade Member
Joined
Oct 28, 2003
Messages
11,837
Location
Have a guess....
Descriptions of the new Player Abilities are up. Have to love the last one...

As promised here are some more details about the abilities that your players will perhaps soon be allocated. Note that there is a slight change in the percentage probability of your players having these abilities to those previously published.

Group 1

There is a up to a 20 % chance of having an ability from this group.

The allocation of these abilities to existing players and to a lesser extent new players, will be done as intellegently as possible. We are hoping not to create any worthless batsmen who favour RH bowlers for example.

Favours RH Bowlers - These batsmen will perform slightly higher against RH bowlers, and to a much lesser extent slightly lower against LH bowlers. Like with all these type 1 specialities, its a little, not a lot.
Favours LH Bowlers - These batsmen will perform slightly higher against LH bowlers, and to a much lesser extent slightly lower against RH bowlers.
Favours RH Batters - These bowlers will perform slightly higher against RH batsmen, and to a much lesser extent slightly lower against LH bowlers.
Favours LH Batters - These bowlers will perform slightly higher against LH batsmen, and to a much lesser extent slightly lower against RH bowlers.
Favours F Bowling - These batsmen will perform slightly higher against F bowlers, and to a much lesser extent slightly lower against other bowling types.
Favours FM Bowling - These batsmen will perform slightly higher against FM bowlers, and to a much lesser extent slightly lower against other bowling types.
Favours M Bowling - These batsmen will perform slightly higher against M bowlers, and to a much lesser extent slightly lower against other bowling types.
Favours Slow Bowling - These batsmen will perform slightly higher against Slow bowlers, and to a much lesser extent slightly lower against other bowling types.
Favours Slow Pitches - These players will perform slightly higher on slow pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Hard and Fast Pitches - These players will perform slightly higher on Hard and Fast pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Green Pitches - These players will perform slightly higher on Green pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Uneven Pitches - These players will perform slightly higher on Uneven pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Cracked Pitches - These players will perform slightly higher on Cracked pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Flat Pitches - These players will perform slightly higher on Flat pitches, and to a much lesser extent slightly lower on other pitch types.
Favours Dusty Pitches - These players will perform slightly higher on Dusty pitches, and to a much lesser extent slightly lower on other pitch types.

Group 2

There is up to a 5% chance of having a Group 2 ability.

BT20 Specialist - These players will perform slightly higher in BT20 matches performances in other matches is unaltered
OD Specialist - These players will perform slightly higher in OD matches performances in other matches is unaltered
FC Specialist - These players will perform slightly higher in FC matches performances in other matches is unaltered
Finisher - These batsmen or bowlers will perform at a slightly higher level in OD & BT20 games.
Partnership Breaker - When these players are introduced into the bowling attack, and there is a partnership of 50 runs or more in a OD or BT20 match, or 100 runs or more in a FC match, then they have a greater chance of getting a wicket in their first 3 overs.
Gap Finder - These batsmen have a tendency to find the gaps and as such have a greater chance of scoring 2s or 3s
Good Eye - These batsmen have the ability to pick up bad balls earlier and dispatch them to the boundary. This will give a much higher advantage against poor bowlers rather than good bowlers.
Killer Instinct - These bowlers are much more deadly against tailenders. They have a tendency to get them out quicker, as well as batsmen who have been struggling to score runs.
Committed - Really puts 100% effort in through out the game and barely sees any in game performance loss, but will have a slightly higher post match PFL loss.
Lazy - Rarely puts 100% effort in throughout the game and sees a slight higher in game performance loss, but will have a lower post match PFL loss.
Strike Controller - These batsmen will be better at trying and give away the strike to higher skilled batsmen early in the over, and retaining it late in an over. And vice versa when batting with lower skilled batsmen.
Cheetah - These batsmen have a slightly greater chance of running an extra run when at the wicket, but also a slightly higher chance of running their partner out.
Quick Learner - These players natural ability to analyse and absorb information when being trained allows them to improve their primary skills at a slightly faster rate than normal until they reach quality.
Mastermind - These players ability to remain focussed during training allows them to increase their secondary skills at a slightly fast rather than normal up to quality.
Famous - When this player is in your starting XI, attendance will be increased 5% when playing at home and 2% when playing away. This is not a cumilative effect, ie having 2 or 3 famous players will only have the same effect as having 1. Unfortunately, after the player has been with your club for more than 16 weeks, he will demand an extra 2% wage increase on top of any natural increases every season till they leave your club.
Loyal - This player has always wanted to play for one club, and establish himself as a long standing player. His wage demands will be reduced by 2% from their anticipated wages at the start of every season.
Party Animal - When these players are in the starting XI, the impact on morale of any loss will be lessened and when you win, the increase will be higher. However, if the team wins, particularly on a GFI, then there is a slightly larger increase on the PFL hit each player takes as the player takes the team out afterwards till the early hours of the morning.

Have fun finding out in the friendlies exactly what slightly means!
 
Top