EastStandBlue
Life President
- Joined
- May 29, 2005
- Messages
- 15,519
Thought i'd give you guys an update on the game as i've been testing it now for 2 months.
Since I last posted, they've added a ton of new features to test that'll be included in the release version.
The new Match Engine seems Ok... More of a fixed FM08 Engine now but still a little bugs to be ironed out as the form of your team isn't as effective as it should be, leading you to get turned over far too easily on occasions.
The "Skills" feature is brilliant. Instead of hiring coaches and scouts, you now do everything yourself, with the effectiveness you have dependent on your skill level. You have skills in Coaching, Management, Physio and Scouting. Coaching covers every aspect of coaching whereas management deals with finances, influence on game officials to reduce suspensions, construction for stadiums and marketing to increase your daily revenue.
You raise your skills by selecting one to learn, and it is raised another level in the time given... It raises even when you're not playing. However, to learn EVERY skill in the game would take 6 years, so you have to be selective. You can buy/sell your scouting knowledge (Including Judgement of potential) to other players for a fee designated by the player with the skill. Scouting skills increase the numbers of players you can view (some are hidden) and Judging Potential gets more accurate as you raise it. It's a lot of tactical thinking, but my preference is to really start with the general coaching and scouting skills, and then go hell for leather on the financial ones as, ultimately, money rules the game.
Still to come are stadium builds, which will switch the dynamic of the game as those with a fair amount of money in the bank will build a bigger stadium and rake it in.
It's about 2 months away from release and you'll need a subscription fee (they say per month it'll be no more than a few pints, my guess is around £7.50p/m) but, if you enjoy your FM games, it's well worth it.
A little tip: Start the game and keep your wage bill as low as possible, buy only 1 or 2 well known players and the rest youngsters with good potential. Try to keep your wage bill around 170k and reap as much as you can. After a week, see if you can offload some of your youngsters (When a player signs, they have to be at your club for a minimum of 1 week before they can be auctioned/sold) and then look at buying well known players. Lately, a large number of clubs in the top 100 in the rankings have gone bankrupt because of poor financial management i.e. Buying Cristiano Ronaldo, then realising his 70k wages cripple you.
Since I last posted, they've added a ton of new features to test that'll be included in the release version.
The new Match Engine seems Ok... More of a fixed FM08 Engine now but still a little bugs to be ironed out as the form of your team isn't as effective as it should be, leading you to get turned over far too easily on occasions.
The "Skills" feature is brilliant. Instead of hiring coaches and scouts, you now do everything yourself, with the effectiveness you have dependent on your skill level. You have skills in Coaching, Management, Physio and Scouting. Coaching covers every aspect of coaching whereas management deals with finances, influence on game officials to reduce suspensions, construction for stadiums and marketing to increase your daily revenue.
You raise your skills by selecting one to learn, and it is raised another level in the time given... It raises even when you're not playing. However, to learn EVERY skill in the game would take 6 years, so you have to be selective. You can buy/sell your scouting knowledge (Including Judgement of potential) to other players for a fee designated by the player with the skill. Scouting skills increase the numbers of players you can view (some are hidden) and Judging Potential gets more accurate as you raise it. It's a lot of tactical thinking, but my preference is to really start with the general coaching and scouting skills, and then go hell for leather on the financial ones as, ultimately, money rules the game.
Still to come are stadium builds, which will switch the dynamic of the game as those with a fair amount of money in the bank will build a bigger stadium and rake it in.
It's about 2 months away from release and you'll need a subscription fee (they say per month it'll be no more than a few pints, my guess is around £7.50p/m) but, if you enjoy your FM games, it's well worth it.
A little tip: Start the game and keep your wage bill as low as possible, buy only 1 or 2 well known players and the rest youngsters with good potential. Try to keep your wage bill around 170k and reap as much as you can. After a week, see if you can offload some of your youngsters (When a player signs, they have to be at your club for a minimum of 1 week before they can be auctioned/sold) and then look at buying well known players. Lately, a large number of clubs in the top 100 in the rankings have gone bankrupt because of poor financial management i.e. Buying Cristiano Ronaldo, then realising his 70k wages cripple you.